mcdm

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    D&D Has Too Many Options (And They’re Ruining Your Game)

    We’ve all seen it happen at the table. You’re in the middle of a high-stakes combat encounter. It’s your Fighter’s turn. You expect them to do something heroic – swing from a chandelier, tackle an enemy into a pit, or flip a table for cover. Instead, they stare down at their character sheet for two…

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    Draw Steel Flips D&D’s Most Boring Mechanic: A Conversation with James Introcaso

    I recently had the pleasure of sitting down with James Introcaso, the lead designer at MCDM Productions, to discuss the philosophy behind their game, Draw Steel. We talked about how they subverted traditional mechanics and fixed what many consider to be the most boring part of D&D: resting and resources. The Problem with Resting When…