Dungeons & Dragons nights are supposed to be epic adventures filled with danger, drama, and laughs with your friends. But as a Dungeon Master, it’s easy to accidentally sabotage all the fun.
These common DM mistakes can turn your DnD night into a boring snoozefest or frustrating railroading experience. Fortunately, there are some easy ways to get your game back on track.
Mistake #1: Railroading Players
As DMs, we can get too attached to the story unfolding in our heads. But forcing players down a set path strips away their agency. Instead of railroading, give them options and let their choices shape the narrative organically. React and adapt to their decisions.
Avoid planning sessions beat-by-beat or having overly rigid expectations of the “right” choices. This removes the sense of discovery and free will that makes DnD so fun. Of course you’ll prepare plot points and challenges, but hold them loosely.
Get comfortable improvising when players inevitably derail things. Let them drive where the adventure goes next. The story that organically emerges from your improv and their choices will feel more rewarding than any pre-planned narrative.
Mistake #2: Monologuing Excessively
Keep descriptions and NPC conversations short and relevant. Give your players room to roleplay. Epic monologues get old fast.
The best DnD nights have a natural, energetic flow with input from both the DM and players. Avoid dominating the conversation and let everyone contribute.
Mistake #3: Not Tailoring the Game
Check in with your players about what kinds of encounters and challenges excite them most. Combat, exploration, mysteries? Create a mix of experiences to engage everyone at the table.
Set aside time outside your normal sessions to have open conversations with each player about their DnD preferences. Get to know their playstyles, backgrounds, and motivations. What parts of the game bring them the most joy and energy?
Use this intel to customize sessions and arcs. For example, throw in compelling NPC interactions for the heavy roleplayer or add tricky new monster abilities to challenge the combat junkie. Balancing different playstyles takes work but pays off through invested, satisfied players.
Mistake #4: Being Unprepared
Put in the prep work between sessions. Review notes, brush up on rules, brainstorm ideas. Your players are making time to play, so respect that by being ready with an engaging session.
Make a habit of jotting down notes after each session about what worked, what didn’t, and ideas for next time. Re-read these before your next game night. Refamiliarize yourself with important NPCs, locations, and any dangling plot threads.
Also brush up on key game rules, especially any you struggled with last time. The less time you spend fumbling with rules, the more time for adventure and fun. Advance prep ensures you can focus on bringing the world alive instead of flipping through books.
Mistake #5: Not Adapting to Players
Expect your players to go off-script and improvise accordingly. Embrace their creativity – that’s part of the fun of DnD! Go with the flow.
When players throw you a curveball, avoid shutting down their ideas because they don’t fit your meticulous plans. Learning to improv and think on your feet is a key DM skill.
Get comfortable saying “yes, and…” to take their creative prompts and build off of them. The story that organically emerges from your collaborative improv will feel tailor-made for your group. And you might end up somewhere even more fun than what you had scripted out!
Conclusion
The bottom line: Focus on enabling player agency, engagement, and fun above all else. That’s how you create an amazing DnD experience. Avoid railroading, overplanning, and talking too much. Prioritize your players’ contributions and you’ll have epic adventures ahead!
What other DM mistakes kill your DnD night? Share your thoughts in the comments!
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