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Dungeons & Dragons | Game Master Tips | YouTube

12 Dungeons & Dragons House Rules You Need to Try NOW

January 13, 2024February 2, 2024

I have scoured the internet to find the Dungeons & Dragons house rules that bring the fun. These 12 are my favorites, but stick around to the end, and I’ll tell you how you can download a free list of more than 50 new house rules you can add to your game.

House Rule 1: Plot Twist Cards

Now, who doesn’t love a good plot twist? Imagine having a deck of Plot Twist Cards that can throw a curveball into your party’s plans. Before your next session, make yourself a deck of cards, each with a different kind of crazy plot twist. You can come up with them all on your own or google them, chatgpt them, whatever. Then, your players draw a card during key moments – at your discretion of course,, injecting unexpected challenges or opportunities into the narrative.

House Rule 2: the Devil’s Bargain

We’re borrowing this one from Blades in the Dark. Say your paladin rolls that crucial d20, and if they’re not quite satisfied, they can strike a deal with the DM – the aforementioned devil – to tip the scales in their favor by changing their roll to either at nat 1 or nat 20. Whichever benefits them. But a deal with the devil always has consequences. Down the road, the DM will change a roll to a nat 1 or nat 20 against the players.

Watch the video to see all 12!

Download 50+ House Rules to Bring the Fun! for free (or pay what you want).

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Post Tags: #DM tips#dnd#dnd 5e#dungeon master tips#dungeons and dragons#Game Master Tips#roleplaying games#RPGs#tabletop roleplaying games#TTRPGs

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